
As a descendant of the kingdom of magicians, Arka, he possesses powerful magical powers and can freely use offensive magic. Due to his long training in magic, his physical condition is relatively poor, so he appears weak in close combat. However, his magical skills are so excellent that they more than make up for his shortcomings, and he often puts his opponents in a state of inability to fight.
Characteristics
The Dark Wizard's magic is initially weak, but as he trains and approaches the level of a high-level magician, his magical skills grow exponentially, making him a gradually developed character.
Default stats
- Points per level
- 5
- Strength
- 18
- Agility
- 18
- Stamina
- 15
- Energy
- 30
- HP
- 60
- +1 HP per Character Level
- +2 HP per Stamina Point
- Mana
- 60
- +2 Mana per Character Level
- +2 Mana per Energy Point
The numbers above are the game's usual ones. The overview has this server's own numbers.
Evolutions
- 1stDark WizardDefault
- 2ndSoul MasterQuest guide
- 3rdGrand MasterQuest guide
- 4thSoul WizardQuest guide
- 5thDarkness WizardQuest guide
Party bonus
Parties made of these classes share a bonus.
Basic builds
A common way to split stat points.
sorcerer
Maximum sorcery training, used for PvP battles with increased Energy.
hunter
He bases his ability on Agility to increase the absorption of blow through the Soul Barrier skill and go hunting without support from anyone.
support
Training to give support in Party, with the Soul Barrier skill to the members of a Party.
General game information: values, rates and availability on MU International can differ.