MUInternational

Mage Lemuria

Info
Lemuria

In the year 1022 of Mu, a great sage infiltrated the 'Doppelgänger Fortress' and made contact with the doppelgängers, aiming to stop the evil Kundun. After studying them, the sage gained the power to create doppelgängers using items linked to Kundun and Lemuria. He created doppelgängers of these powerful figures, who not only resembled the originals but also shared their memories and abilities. Under the sage's guidance, their skills as white wizards and their good hearts were nurtured. When the time came, the sage sent them on a mission to defeat their evil counterparts and save the Mu continent.

Characteristics

Lemuria is a spellcaster who uses an 'Orb' to cast magic skills in the form of spheres. Although the Mage has low health and defense, they possess high magical attack power, which can be enhanced through energy stats. While not as powerful as the Fairy Elf, the Mage can use support magic that aids in battle, similar to the Fairy Elf. Lemuria shares a master-disciple relationship with Kundun Mephis, and when they form a party together, a 'bond buff' is activated, boosting their magic skills and resulting in high damage output.

Default stats

Points per level
5
Strength
18
Agility
18
Stamina
19
Energy
30
HP
88
+1 HP per Character Level
+2 HP per Stamina Point
Mana
65
+1.5 Mana per Character Level
+2 Mana per Energy Point

The numbers above are the game's usual ones. The overview has this server's own numbers.

Evolutions

  1. 1stLemuriaDefault
  2. 2ndWo MageQuest guide
  3. 3rdArch MageQuest guide
  4. 4thMystic MageQuest guide
  5. 5thBattle MageQuest guide

Party bonus

Parties made of these classes share a bonus.

Basic builds

A common way to split stat points.

mage

Strength
9%
Agility
10%
Stamina
1%
Energy
80%

General game information: values, rates and availability on MU International can differ.