MUInternational

White Wizard Kundun

Info
Kundun Mephis

In the year 1022 of Mu, a great sage infiltrated the 'Doppelgänger Fortress' and made contact with the doppelgängers, aiming to stop the evil Kundun. After studying them, the sage gained the power to create doppelgängers using items linked to Kundun and Lemuria. He created doppelgängers of these powerful figures, who not only resembled the originals but also shared their memories and abilities. Under the sage’s guidance, their skills as white wizards and their good hearts were nurtured. When the time came, the sage sent them on a mission to defeat their evil counterparts and save the Mu continent.

Characteristics

The White Wizard is a mage with attributes opposite to those of the Dark Wizard, using a staff and a magic book as weapons, and casting bright magic skills powered by 'light energy.' Although the White Wizard has low defense, they possess high magic attack power, and their magical prowess can be further enhanced with energy stats. In a master-disciple relationship with Lemuria, when they form a party together, a 'bond buff' is activated, strengthening their magic skills and resulting in high damage output.

Default stats

Points per level
5
Strength
19
Agility
19
Stamina
15
Energy
30
HP
70
+2 HP per Character Level
+2 HP per Stamina Point
Mana
70
+2 Mana per Character Level
+2 Mana per Energy Point

The numbers above are the game's usual ones. The overview has this server's own numbers.

Evolutions

  1. 1stWhite WizardDefault
  2. 2ndLight MasterQuest guide
  3. 3rdShine WizardQuest guide
  4. 4thLuminous WizardQuest guide
  5. 5thGlory WizardQuest guide

Party bonus

Parties made of these classes share a bonus.

Basic builds

A common way to split stat points.

white wizard

Strength
9%
Agility
50%
Stamina
1%
Energy
40%

General game information: values, rates and availability on MU International can differ.