The server and Unity client are being developed side by side, and a large portion of the game is already fully implemented.
All 16 classes, from the Dark Wizard to the Crusader, can already be created and played. Core systems such as monsters, combat, experience, and loot are in place, along with NPC shops, the warehouse, and NPC buffs.
Social and trading systems are also well underway. Parties, direct trading, personal stores, and a cross-channel store market are implemented. The Gremory Case supports timed item delivery, while the friends and letter systems include whispers and player communication. Party Matching is also available.
MU Helper can automate hunting for you, while Offline Attack allows your character to continue hunting even after you disconnect. You can also switch channels seamlessly without leaving the game world.
Guilds and events are next on our development roadmap.
Our goal is to make the game work and feel exactly as players expect from a classic MU experience, while taking full advantage of a modern Unity-based client.
That means dramatically improved graphics and frame rates (FPS), along with native compatibility across Windows, Linux, macOS, and mobile platforms.
IGST is a dedicated development team building this project entirely in-house, from server to client. We are not relying on purchased server files, recycled projects, or third-party developers. The entire ecosystem is being built and maintained by us, end to end.
That independence allows us to focus on what matters most: long-term stability, consistent development, and a reliable, polished experience for the community.
We are building this project for the long run.
Stay tuned.